Since the end of 1990 (which is when I got my disc drive), I've been highly active on the SAM scene... I would have been earlier, but I couldn't afford the flashy model - all I started off with was a 256k tape-based SAM.
Still, that was then, and now it's 1995, and I've been involved in quite a few major SAM projects along the way.
There's a list of the projects, as well as what I actually did for them, down below. By the way, these are all actual SAM Coupe screenshots... so now you can see what Lemmings looks like on a SAM :)
Okay... the green font is mine, the fast music player is based on mine, the fader routine (again) is my one... I debugged the colour map on the bottom right (and wrote part of the code for it). I also convinced Chris to use the full width of the screen for the game (after quickly coding up an example of what it'd look like), as the original would have used only half the screen, with the other half showing game information (ie. the Out 16, In 0%, etc). I also designed the password system; whether it was the one eventually used is another matter. The disk format used, and the copy protection were based on some ideas I had after Parallax, and the Parallax protection system source code.
For want of a better place to put these screens, I'm sticking them here. Here's some screenshots from the never-released, and never-finished conversion of Zub that I was working on. You could jump and walk around, but that was about it at this point. The teleporter worked completely though, as did the main screen :)
�1998 Simon Cooke