My softography... (to be updated eventually)
It might be an idea to look at the "SAM releases which I've helped out with" section too, as this list doesn't include them.
Date Used by/For What it was
1991 FRED 11A: Main menu, Disc message creator
utility, Sound To Light show,
1991 FRED 12: Main menu, Megablast sampled
sound demo, Star Trek sampled
sound demo, Fader routine,
1991 FRED 13: Gauntlet II sampled sound demo,
REPORTER utility, various
1991 FRED 14: Main menu, 128k Spectrum fake
emulator, Coloured font utility
program. Freview reviews
displayer program, various
1991 FRED 15: "No one expects the Spanish
Inquisition" sampled sound demo,
Document reader utility, various
1992 FRED 18: Main menu, various articles.
1992 FRED Freebie: An entire disk of my routines,
released nowhere else.
1992 FRED 21: "The Cookie Jar" - a collection
of demo routines and effects.
1992 FRED 22: Anti-aliaser utility / smoothing
magnifier for digitised screens,
Toxic Elephant demo converted
from the 128k Spectrum.
1992 FRED 23: Hot Butter demo.
1992 FRED 24A: Entro One demo.
1992 FRED 24B: Happy Birthday FRED demo.
1992 FRED 25: Entro Two demo.
1992 FRED 28: Main menu, Interlaced demo
converted from the 128k
1992 FRED '92: Main menu.
1993 FRED 38: AMD 2 music demo, converted from
the 128k spectrum.
1995 FRED 64: Comet to ASCII file format converter (with
intelligent file parsing). QDOS v1.2 - SAMDOS
patch which cleans up your configuration and
identifies your currently installed hardware.
1992 FRED Software: Commissioned to design a fast
spell checker/word processor for
the SAM Coupe. Wrote preliminary
1992 Protection for a game release,
Parallax. Involved writing a
disk copier and designing the
protection itself. Also involved
writing the game DOS.
1992-1994 Some graphics for the SAM Coupe
version of Lemmings, as well as
designing the password
encryption routines for the
1990-1994 Private use: Various converter utilities and
including 3D starfields,
wireframe vector graphics, large
"out of the screen area"
scrolling text and other
1993 Work on an adventure game
similar to Monkey Island
started. Still continuing in the
game design / graphics departments.
1994 Defender game routines started.
1994 Rooksoft: Commissioned to write the O/S
for a new hardware device, the
MiDGET, as well as software for
a programmer's toolkit utility
ROM which includes an assembler,
monitor debugger, disk toolkit
and library routines. Also was
involved at a grass roots level
in the design of these devices,
more so the ROM interface.
1995 Snapshot software for the MultiROM
(see the results on the "things I've been
involved with" page!)
1991 SAM Computers: 128k Spectrum Emulator;
completed this to roughly 50%,
but due to the methods involved,
it ran at about 1/16th of the
Spectrum's speed. Other methods
of converting the games using
patches were designed after this
1991 Conversion of Bubble Bobble by
Taito. Ditched because the
license was deemed unattainable;
SAMCo was only a small company.
1992 Started work on ZUB.
Ditched due to untraceable bugs in code; eventually worked out that the bugs were due to
the compressor I was using that had been written by a fellow coder, David Gommeren.
However, SAMCo by this time had collapsed in the recession.
1994 SAM Prime 6: Articles, The Entropy Experience - a collection of most of my previous software releases.
1992 SCPDU 4A: Entro One.
1992 SCPDU 5: Main Menu, Entro Two, SCPDU 6 Advert demo, Slideshow, Compression of various utilities, Various articles.
SAM screen$ to BMP file converter.
Comet to ASCII converter.
Vector Cube and vector Entropy E routine.
Largest Scrolly on the SAM routine - fills both the screen and the border.
Termite comms software.
Lots of other stuff that I can't even remember at the moment.
But there's been lots of them, whatever they were!
�1995 Simon Cooke